New Horizon Forbidden West 1.17 Update Adds VRR, HFR, and 40 Hz Graphics Mode

The Horizon Forbidden West 1.17 update is now rolling out to PS5 systems. The new Horizon patch for today, July 6, implements a number of new features including Variable Refresh Rate and High Refresh Rate for supported displays. There’s also a new “Balanced” 40 Hz graphics mode that offers a smoother experience than the 30 Hz mode, without hitting the visual quality too hard. In addition to these performance features, a number of issues have been fixed. Read the full list of Horizon Forbidden West 1.17 patch notes below.

Horizon Forbidden West 1.17 update patch notes

NEW FEATURES (PlayStation 5)

  • Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support
  • VRR improves dynamic resolution scaling on 60Hz
  • VRR & HFR targets a refresh rate between 60Hz and 120Hz
  • New “Balanced” Graphics Mode introducing 40Hz for supported displays


  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them, and they’re being investigated.


  • Performance and Stability
  • Multiple crash fixes.

Main Quests

  • Fixed an issue in Main Quest “The Wings of the Ten” where the objective “Defeat Regalla” was not updating.
  • Fixed an issue in Main Quest “The Wings of the Ten” where the “Sunwings” might be missing during the objective “Override a Sunwing”.
  • Fixed an issue in Main Quest “All That Remains” where the cinematic with Tilda after the gallery might not start.
  • Fixed an issue in Main Quest “The Broken Sky” where sometimes Dekka would be behind Hekarro’s throne during the objective “Talk to Dekka”.

Side Quests

  • Fixed an issue in Side Quest “Shadow in the West” where the objective “Kill Vezreh and His Machine” was not updating.
  • Fixed an issue in Side Quest “The Gate Of The Vanquished” where the objective “Defeat Yarra/Drakka” was not updating.

World Activities

  • Fixed an issue in Errand “Nights of Lights” where collecting the “Gizmo” earlier would block progress.
  • Fixed issues in Relic Ruin “The Stillsands” where the activity would be blocked.


  • Fixed an issue where the “Dreadwing” would remain cloaked when knocked down.
  • Fixed an issue where “Apex Clawstrider Hearts” would be placed in “Valuables to Sell” in the inventory


  • Fixed an issue where “Elemental Arrows” from fully upgraded bows would destroy canisters instead of detonating them.
  • Fixed an issue where using “Elite Precision Arrows” with “Iriv’s Downfall” would not deal additional damage for enemies in “Brittle” state.


  • Updated text for selecting “Ultra Hard” difficulty to clarify that the setting cannot be changed.
  • Removed exclamation point icon when all skills have been unlocked and skill points are available.


  • Fixed an issue where “Desert Bird Wing” could not be looted from birds.
  • Fixed an issue where trophy “All Machine Types Scanned” would not unlock, if scanning remaining machines on NG+
  • Fixed an issue where changing the “Crouch/Slide” button to R1 would make it unusable.
  • Multiple localization and subtitles fixes and improvements.

In addition to the long list of patch notes, developer Guerrilla Games provided a trailer highlighting some of the major changes. For those who have invested in recent display tech, the triple combo of VRR, HFR, and 40 Hz graphics mode will be exciting to see implemented.

Horizon Forbidden West continues to receive post-launch support that further improves the experience. From more traditional bug and glitch fixes, to major visual overhauls and consideration for the latest TV and monitor technology, Guerrilla is putting in the work to further polish this PS5 exclusive.

In other PlayStation news, the Call of Duty: Modern Warfare 2 beta is reportedly coming in September. The latest Division 2 update has removed XP hacks. Skull and Bones is headlining the first Ubisoft Forward spotlight later this week.


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