PERSONA 5: STRIKERS – Review

Persona 5

Atlas has always been interested in offering multiple sub-titles or re-releases of Persona games, but with additional content and improvements that add more creativity to their titles. And this time we did it again with a sequel to the main story from Persona 5 (not the Royal version), but with a gameplay uncharacteristic of the series, with a moso-rated moso similar to the ancient Dynasty Warriors series and developed by the same team as well as Omega Force. After the unparalleled masterpiece Persona 5: Royal, players have high hopes for Strikers, so has it lived up to the high expectations of fans?

The story

Persona 5: Strikers tells the story of the Phantom Thieves reuniting on summer vacation after a long-awaited reunion since the events of Persona 5. As they plan how they will spend their summer vacation together, the unexpected happens as a strange new danger emerges with bizarre incidents relatively similar to the ones that were It happens once when someone’s heart is stolen. Parallel worlds return with a great difference in their appearance to make them a mysterious experience full of secrets, as they are no longer as they were in the past, palaces ruled by the subconscious mind of the owner of the parallel world, but have become prisons ruled by kings who impose their control on the innocent by stealing their “desires” to be able to brainwash them for their health.

Persona 5

The phenomenon of prisons begins to spread throughout Japan, and this time the Phantom Thieves must travel and find these prisons, crossing the provinces of Japan in order to save them from the inevitable danger and reveal their secrets. This is where the story is told, which is completely different from the original game and fits the rating of the game. The pace of the game has become very fast. When you travel to each province, you will find a cave, and when you finish it, you head directly to the next province without a long period of time between them. This made the game sacrifice its previous system, which is spending time out with friends, going to public places to do some activities, in addition to giving up any activity you could do previously and the freedom to move between areas, and also giving up all the side characters, shops and places related to them.

Personalities

The story wasn’t very influential, but we got attached to the characters even more during their wonderful trip around Japan due to the remarkable interest in this aspect. You will visit several provinces and see their attractions more widely than before, but the fun times between them and the funny events that brought them together were more influential in the game than the main story. Plus, the new characters were good and adding them was a nice touch for the cast. Also, one of the new characters got the biggest share of the great build to become one of the best characters in the game. Not only was the development on the new characters, but the main likable characters experienced a good development of their characters and some of them became more mature than before.

Playing style

As we mentioned earlier, the gameplay is now under the mosuo category similar to the Dynasty Warriors series. And for those who have not tried any game of this category, it is a hack and slash with visual effects and a set of different comps that you use in the face of waves of dozens of enemies raining down on you at the same time in the middle of vast arenas. This classification often has a few drawbacks that are almost inexhaustible in this genre, namely limited AI and a very annoying element of redundancy. And in Persona 5: Strikers, she brought with her an experience that tried as much as possible to bypass these common negatives and developed ideas to make it a decent experience that still had some of the flaws of its predecessors but is less annoying.

 Persona 5

You can play with all the Phantom Thieves as well as some new characters. The fighting style of all the characters ranges from very good to very good, each of them has its own style and characteristics that distinguish it from the other. Each character can get 4 new combos when you play with them a lot, but soon you get them, which becomes a renewal in the playing style is limited in the middle of the game, which will not become a big problem due to the large number of playable characters with different fun styles. All in all, the gameplay is very interesting, combining the elaborate physical combat of the characters with the powers of the persona to result in a perfect Musso game and one of the best titles in this category.

Enemies and rivals

Each cave has a specific and limited set of enemies that you will face a lot, their artificial intelligence was not as bad as in other mosu games, but the repetition of their encounters becomes boring at times, especially the large caves. In addition to the sub-bosses that are divided into two types, Persona and Shadows. Persona sub-boss encounters were better than shadows and were also a bit more varied. But facing the shadows is repetitive and carries with it a annoying challenge at times due to their strange strength so that they are only damaged after receiving a very large number of blows, and sometimes the strikes do not affect them significantly unless the strike carries an element of their weak point.

For rivals or Kings in particular, their level fluctuated with characters that were only one of them interesting. Also, their encounters at the end of each cave have a good variety and a fun challenge in duels. The very interesting lead had the most creativity, epic combat, and a great soundtrack that we consider to be one of the best tracks in the entire Persona 5 titles.

Caves (prisons)

The method of caves in Strikers differs from the fifth part, each cave is shorter than the original game by a large difference. Each cave has several small areas, streets or neighborhoods to roam in instead of one huge area with hundreds of enemies in other mosuo games. Unfortunately, most of the caves carried a repetitive main idea and became very annoying with the progress, which is to focus on going to several towers distributed in the cave to face a side boss and get a specific item that allows you to go to the leader of the area when collecting all the items. The idea of ​​boring towers from the first cave was annoying, and it had a greater impact with progress, especially with the age of the game, which was too long. While some of the caves have made minor changes, the essence has not changed. And we’re not talking about all the caves, there’s a cave in the middle of the game that was a great change with the best musical melody among the caves and with mysterious ideas and atmosphere different from the rest. However, we wish the ideas were more diverse.

Due to the fast pace of the game, you have to finish the cave and reach specific areas in just one day of the game or finish it in about two days before sending the calling card. You will not be able to return a day later to complete the cave, but you will exit the cave and return to it again with your full health while you are on the same day! The game has become very linear with the opportunity to roam the area where the mission is located only to do side quests or go to the shops, which we will talk about later.

The ideas of most caves are really devoid of innovation and you will notice that as you go along. But we applaud that they tried to emulate the original game’s grotto style well both visually and architecturally, which in and of itself makes it visually superior to rated games that often offer large arenas with hundreds of enemies without paying much attention to the detail of the environments.

Side quests

The side quests in Mementos with Part 5 were repetitive and sometimes annoying and became more varied with the Royale version, becoming somewhat acceptable. But in Strikers, there’s an annoying neglect of side content in general, and not just missions. The missions are more repetitive and annoying than in the original Mementos, you will get occasional requests and accept them, go to the same main caves and just find the targets.

Some of them had stories written on the job description only and some were interesting, but it’s just a description of the ending of a quick dialogue that doesn’t satisfy the reason for taking the job. And there are missions that you do by collecting items and so on, which were also nothing of value. These side quests had some lucrative rewards, but their repetition and thought were repulsive.

Technical Orientation

The artistic direction of the original game was very creative and artistic, and Strikers carried a similar experience in that respect. All the technical aspects of Strikers carried the original dazzling look, as well as offering great new menus just like the original game. Not only that, but as we mentioned earlier, the buildings and designs of each cave were impressive in appearance far from practical. We also witnessed a noticeable development in the cinematic scenes, which were on a different level from the original game and on a level close to those scenes in the additional part of Persona 5: Royal.

Soundtrack

We’ve written two reviews so far for two parts of Persona and this third, each time failing to describe the musical aspect and give it its due. And in every new game of the series, we wonder, will they be able to outdo themselves or at least reach the same musical level? Indeed, the soundtrack will not disappoint any player for the fifth season. An immersive and enchanting soundtrack, both new and remastered for Persona 5: Strikers, continues to carry the beauty and charm of the melodies of Part 5 and the series in general. Those great moments are still there when you hear Lyn Inaizumi’s voice in new music, and it becomes your daily routine. The series’ stellar player Shoji Meguro hasn’t had a role in Persona 5: Strikers due to its development period concurrent with Persona 5: Royal, but Atsushi Kitajoh and Gota Masuoka and their fantastic team have been able to continue to push the game’s musical aspect to the top.

Evaluation

Positives

  • Maintaining the amazing and dazzling artistic orientation and appearance, with better cinematic scenes than before.
  • Lots of good times for the characters on their wonderful journey across Japan.
  • An enchanting and immersive soundtrack that continues to carry the torch of what distinguished the fifth part.
  • Fun gameplay with all the characters to make it one of the best mosuo rated games.
  • Some interesting new characters with a great build to them, as well as the evolution of the original characters.

Negatives

  • The lack of renewal of ideas in most of the caves, with the similarity of the mechanism of progress in them.
  • Weak and repetitive side missions.
  • Face sub-bosses (Shadows) sometimes annoying with repetitive fights.
  • The game life is too long.

Conclusion

Persona 5: Strikers delivered a great sequel that brought fun times and gameplay with pure fun, with immersive music and new characters that added more to the game’s cast, but the repetition of some elements of the game was annoying for many of its moments.

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